Using bundled DotNet SDK version: 10.0 win-x64
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" AstraCityEditor Win64 Development -Project=C:\Astra\worktrees\public-beta-readiness\unreal\AstraCity\AstraCity.uproject -WaitMutex -NoHotReloadFromIDE
Log file: C:\Users\jerom\AppData\Local\UnrealBuildTool\Log.txt
Determining max actions to execute in parallel (12 physical cores, 20 logical cores)
  Executing up to 12 processes, one per physical core
  Requested 1.5 GB memory per action, 649.78 MB available: limiting max parallel actions to 1
UbaServer - Listening on 0.0.0.0:1345
UHT compiled-in object format Default
UHT processed AstraCityEditor in 27.3038349 seconds (3 generated files written)
Building AstraCityEditor...
===== Toolchain Information =====
Using ISPC compiler (C:\Program Files\Epic Games\UE_5.8\Engine\Source\ThirdParty\Intel\ISPC\bin\Windows\ispc.exe)
  Intel(r) Implicit SPMD Program Compiler (Intel(r) ISPC), 1.24.0 (build commit  @ 20250404, LLVM 18.1.2) 
Using Visual Studio 14.44.35229 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from AstraCity unity file: AstraCity.cpp, AstraDoor.cpp, AstraInputBinding.cpp, AstraLink.cpp, AstraLocomotionAnimInstance.cpp, AstraNetworkConfig.cpp, AstraOperationsCenter.cpp, AstraPlayerCharacter.cpp, AstraTestWalkerComponent.cpp, AstraUI.cpp, AstraWardrobeComponent.cpp, CityAgent.cpp, CityBuilding.cpp, CityDataCenter.cpp, CityGameMode.cpp, CityHUD.cpp, CityMaterials.cpp, CityMeshActor.cpp, CityPlayerController.cpp, CityWorld.cpp
=================================
Using Unreal Build Accelerator local executor to run 10 action(s)
  CPU 12 physical cores, 20 logical cores
  Memory 31.73 GB physical, 94.96 GB/96.51 GB committed
  UBA Storage capacity 40 GB
[1/10] Compile [x64] AstraUI.cpp
[2/10] Compile [x64] CityAgent.cpp
[3/10] Compile [x64] CityGameMode.cpp
[4/10] Compile [x64] CityHUD.cpp
[5/10] Compile [x64] CityPlayerController.cpp
C:\Astra\worktrees\public-beta-readiness\unreal\AstraCity\Source\AstraCity\CityPlayerController.cpp(675,20): warning C4996: 'APlayerController::InputKey': Use the version which takes a FInputKeyEventArgs instead. - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
	if (Frame == 100) InputKey(FInputKeyParams(EKeys::W, IE_Pressed, 1.f));
	                  ^
C:\Astra\worktrees\public-beta-readiness\unreal\AstraCity\Source\AstraCity\CityPlayerController.cpp(682,20): warning C4996: 'APlayerController::InputKey': Use the version which takes a FInputKeyEventArgs instead. - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
	if (Frame == 130) InputKey(FInputKeyParams(EKeys::W, IE_Released, 0.f));
	                  ^
[6/10] Compile [x64] CityWorld.cpp
[7/10] Compile [x64] Module.AstraCity.cpp
[8/10] Link [x64] UnrealEditor-AstraCity.dll
[9/10] Link [x64] UnrealEditor-AstraCity.lib
   Cr‚ation de la bibliothŠque C:/Astra/worktrees/public-beta-readiness/unreal/AstraCity/Intermediate/Build/Win64/x64/UnrealEditor/Development/AstraCity/UnrealEditor-AstraCity.lib et de l'objet C:/Astra/worktrees/public-beta-readiness/unreal/AstraCity/Intermediate/Build/Win64/x64/UnrealEditor/Development/AstraCity/UnrealEditor-AstraCity.exp
[10/10] WriteMetadata AstraCityEditor.target [NoUba]

Total time in Unreal Build Accelerator local executor: 83.18 seconds
Output binary: C:\Program Files\Epic Games\UE_5.8\Engine\Binaries\Win64\UnrealEditor.exe

Result: Succeeded
Total execution time: 118.98 seconds
Trace written to file C:\Users\jerom\AppData\Local\UnrealBuildTool\Trace.uba with size 15.4kb
